Surface Tangent

What is it about?

This page refers to the Surface Tangent node of the Redshift renderer in Cinema 4D. It outputs the surface tangent direction — useful for controlling anisotropic highlights or building custom vector-based shading setups.

Overview

The Surface Tangent node has one purpose, to control the direction of anisotropic reflections when connected to an OpenPBR material. The OpenPBR material accepts a Surface Tangent in the Anisotropy Tangent ports for both Specular reflection and Coat reflections.

Example Graph

Connect a Surface Tangent to the Anisotropy Tangent in the Specular or Coat inputs of an OpenPBR material.