Geometry Op
What is it about?
This page describes the Geometry Op node of the Scene Nodes system in Cinema 4D. It turns raw geometry nodes into placeable scene geometry by adding a matrix — the standard step from shape to positioned object.
This Node can, for example, be used to turn a Geometry Node such as a Cube, Sphere or Cylinder into a real geometry so that it can be placed into the scene.
The Geometry Op Node primarily supplements a matrix to the geometry and makes it possible to place, scale or rotate geometry in space. A standard color information will also be set automatically.
