What's new in Cinema 4D 2026
Version 2026.3
New UV Editing Features
- The new UV Editor and Its Tools
- Additional Seam selection options for Edge Selection Tags.
- Align UV Island
- Automatic UV
- Brush
- Max UV
- Seam Selection
- Disconnect UVs
- Optimize UV
- UV Projection
- UV Rectangularize
- UV Straighten
- Fit UV to Canvas
- UV Unwrap and Relax
- Weld UV Points / Edges
- Get Texel Density
- Set Texel Density (Selected)
- Set Texel Density (All)
- Add UV Pins
- Boundary to Circle
- Boundary to Quad
- Clear seams
- Clear UV Pins
- Mark as seam
- Mirror Tile U
- Mirror Tile V
- Mirror U
- Mirror V
- Remove UV Pins
- Select Backfacing UV
- Select Connected UV
- Select UV Boundaries
- Unmark seam
- UV Island to Seams
- UV Tools and Commands
- Additional UV Commands available in the Mesh menu
New features for MoGraph/Scene Nodes
- Edge Distribution to place clones along geometry edges.
- Rivet Distribution to place clones parallel to edges.
- UV Projection Distribution to place clones on a surface based on the UV coordinates.
New Particle Property options
What's new in Redshift
Version 2026.2
New features for simulation
New features for the scene nodes
- Any text strings passed by command line can be read by XPresso Command Line Argument nodes and passed on to other nodes.
- New option for Smooth subdivisions on the Subdivide Node.
What's new in Redshift
- Additional night sky on the Redshift Sun & Sky object.
- New options to influence the calculation of the sky and night sky when scaling the sun or moon.
- New 'Live' rendering mode for Redshift.
- New quality settings for 'Live' rendering.
- Additional rendering options for 'Live' rendering.
- New options for denoising in 'Live' rendering.
- New system settings for 'Live' rendering in Redshift.
- The OpenPBR material is the new standard for newly created materials.
- Redshift Standard Materials can be automatically converted to OpenPBR Materials using a new function.
Various innovations
- New modes for the Bend deformer.
- Command to align the tangents of two neighboring animation keys (linear interpolation).
- New filter in the Material Manager that only shows the materials of selected objects.
- The Target Effector has a new option to align the last with the first clone.
- "Edit Isolines" now also works within symmetry and SDS objects.
Version 2026.1
New features for simulation
- Generate a continuous flow of liquid with the Liquid Flow Emitter.
- New options for filling a volume with liquid.
- Optimized setting for simultaneous collision of liquids/rigid bodies with a collision object.
- Additional mode on the particle Color Mapper modifier.
- Additional mode on the particle Data Mapper modifier.
- For Pyro simulations, access to custom properties is facilitated on the Pyro Emitter Tag.
- New memory setting when using a Simulation Scene object.
New features for the scene nodes
- Distributions based on nodes can now also be used on the MoGraph Cloner object.
The following new distribution types are available for this purpose:
What's new in Redshift
- Support for texture displacement, regardless of the number of points in a geometry:
- Global displacement settings in the Render Settings.
- Local overwriting of the displacement setting by the RS Object Tag.
-
Additional resolution settings for the background image of a camera
-
UV Context Projection Node, for individual mapping control of shaders or materials.
These Redshift shaders and materials benefit directly from a new input:
New import/export features
- Alembic: Vertex Maps/Colors on splines are exported and imported.
- New Substance Connector for the direct exchange of assets between C4D and the Adobe Substance 3D Sampler
Various innovations
- The texture projection remains unchanged for minor changes to the 3D mesh.
- When working in activated takes, animations from the basic take can still be edited.
- Integration of some scene settings into the take system.
- Central perspectives can now snap to orthogonal views and orthogonal views can interactively switch to a central perspective.
- Some new features when working interactively with the instance object.
- Soft selection now also works with splines.
- Look at Camera functionality can now use any camera.
- Additional command for working with the Solo filter.
- Automatic tag numbering.
- Normal information of a Phong tag can be transferred to Normal tags.
- The line spacing in the Attribute Manager can now be adjusted.
- New setting for the MoSpline object.
Version 2026.0
New features for simulation
- Optional Rest Grid output for Pyro simulations.
- The rigid body object now also has the surface mode of the collision tag for liquid collisions.
New features for the scene nodes
What's new in Redshift
- Conversion of RS units
- New Redshift Sky settings
- Redshift Cloud object for realistic cloud representation in the physical sky.
Various innovations
- Spline basic objects can be manipulated interactively in the view using handles.
- Interactively duplicated objects can be placed on different hierarchy levels according to the default settings.
- Assets can be accessed via their URL in a web browser and opened in Cinema 4D.
- Variable Path and File Names ("Tokens")
- New option to keep the order of elements after erasing elements in an array.
Also pay attention to these important notes.
