Settings

Scale

This factor can be found at numerous locations throughout Cinema 4D when importing or exporting foreign formats. Therefore, don’t be surprised if the term ,export’ is used if this factor is seen in an import function (this factor is explained as a whole here).

This factor lets you scale files upon import/export, i.e., practically all relevant numerical values saved in the file or those to be saved will be multiplied by this factor and then saved - or interpreted when loaded.

The unit at the right in turn defines how upon

  • Import the numerical value saved in the file is converted to the current Cinema 4D unit. Example: if an X value of 1 is saved in the file and you define Feet, the X value will be converted to 30.48 cm in Cinema 4D (if centimeters are defined by default in Cinema 4D).
  • Export numerical values are saved in the file. Example: an X value is set to 100 cm in Cinema 4D. If you define Feet for export, the exported file will save a numerical value of 3.281 (1 meter = 3.281 feet).

More information about units and scaling can be found in the Project Scale section.

Cameras

Activate this option if you want to import cameras (types: perspective/orthogonal) that may have been saved in the file.

Geometry

Specify here whether geometry should be imported.

Materials

Enable this option if materials from glTF should be transferred to a Redshift standard material. Common material properties such as color, transparency, radiation, roughness, etc. will be assumed.

The Standard/Physical Renderer nNodespace is not supported.

Please not that materials will only be approximated when exchanged with different applications/formats. There is no guarantee that they will be identical. The applications and the material definitions simply differ too much.