Hair Nodes
Included in Hair are several special Hair Nodes, whose primary purpose is the detection of position and collision of hair or guides (or other elements located thereon) with other objects.
You can select a Hair Node in the XPresso editor by right-clicking on the XGroup window and selecting one of the six available Hair Nodes in the New Node / Hair / General or Iterator menu.
Hair objects that can be assigned a priority in the Basic tab will always be executed before Expression Tags that manipulate hair or evaluate its properties. The sequence of priorities is as follows (ascending):
- Initial
- Animation
- Expression
- Dynamics
- Generators