Object
As a rule, the positions are used as a basis for the calculations and will therefore be made available directly as an input. The positions will be automatically filled by a subsequently added Node such as the Effector Op Node.
These are vectors that define the minimum and maximum size in each of the three spatial directions. This information can, for example, be used to calculate a Bounding Box and then to automatically adapt the size of the Deformer to that of the geometry.
This float comma value can be read out within an effector group and, for example, used to affect the intensity of the deformation calculation.
See Color.
