Basic Properties

Name

When tags are created, they are automatically given a name according to their function. For example, a Vertex Map tag is appropriately called a "Vertex Map".

However, you can also give all objects and elements (e.g. shaders) any name you like. The object or element appears under this name, e.g. in the XPresso Editor or in the Timeline or link fields.

So far, so good. However, there are tags that can be assigned as often as required (e.g. Selection tags, Vertex Color tags, etc.). If they all had identical names, this could lead to problems. Imagine 2 Polygon Selection tags with the same name and you want to restrict a material to one of the selections: this becomes difficult with identical names, as only the Selection tag furthest to the left is used.

This is why Cinema 4D numbers them consecutively where it makes sense. For example, 3 Polygon Selection tags on the same object:

  • Polygon Selection
  • Polygon Selection.1
  • Polygon Selection.2

This automatic numbering occurs when creating tags using the menu/command, when duplicating with the ctrl key and with some tag-creating tools such as the Paint Tool, MoGraph Selection, Bind Tool, etc.

Surface

Use this setting to define which surface(s) should be displayed.

Veining

Use this option to activate or deactivate the veining (marble look) of surfaces.

Effect Options

Use the options below to activate the corresponding effect:

Diffuse A

Specular 1 A

Specular 2 A

Specular 3 A

Reflection A

Environment A

Ambient A

Roughness A

Anisotropy A

Diffuse B

Specular 1 B

Specular 2 B

Specular 3 B

Reflection B

Environment B

Ambient B

Roughness B

Anisotropy B

Illumination

This is where you will find all settings relative to Global Illumination mode.

Assignment

Materials assigned to an object will be listed here. Alternately, an object can also be dragged and dropped into this field.