Kill

You can use this Modifier to delete particles. To ensure that this happens in a targeted manner, a Condition can be added upstream, for example, with which only the particles to be deleted are sorted out. In the following example, a Shader Field has been combined with a Condition so that only those particles are deleted that lie on a white field of the Tile Shader used here at the Emitter.


The particles that lie on a white field of a projected check pattern at the Emitter will automatically be deleted here.