Object Properties

Strength[0..100%]

This defines the state of the deformation. If set to 0%, there is no melting. If set to 100%, the object is fully molten. To change this value interactively, drag the orange handle in the viewport.

Radius[0..+∞m]

Surfaces within the Radius setting will melt more slowly than the other surfaces. If you set the Radius to 0, the object will be completely flat.

Vertical Randomness[0..100%]

Defines the variation in downwards motion.

Radial Randomness[0..100%]

Defines the variation in outwards motion.

Melted Size[100..1000%]

Defines the final width of the recipient object relative to its original width. The default value is 400%. Imagine a melting ice cube — the width of the puddle left behind is naturally much larger than the original width of the ice cube.

Noise Scale[0..10000%]

The higher you set this value, the more irregular the surface becomes during the melt deformation.