Inputs

Geometry

Here you can link the spline curve. This can, for example, be generated from an edge selection using an Edge to Line Node.

Objekt

Angle[-∞..+∞°]

This is the rotational angle around the local Y axis with which the input spline will be rotated.

Subdivision[1..2147483647]

This value defines the number of rotational steps that will be used to complete the Angle rotation. The larger the Subdivision value, the smoother the lathe shape will appear.

Movement[-∞..+∞m]

This value can be used to simultaneously move the rotated spline along the rotation axis. If this function is implemented, Angle values larger than 360° can be advantageous (in combination with correspondingly adapted Subdivision values).

Scaling[-∞..+∞%]

This value can be used to simultaneously increase or decrease the size of the rotated spline in steps. This value defines the final size as a percentage of the spline's initial size.

Flip Normals

Here you can, if necessary, flip the Normals of the Lathe shape. The hull will normally be oriented correctly by Cinema 4D but this is not possible for open contours. In this case, you can control the direction of the Normals using the rotation direction of the spline or via the Flip Normals option. This option does not work for caps surfaces because their Normals are always oriented correctly.