Extra Data

These can be used to drive objects in your scene using XPresso instead of using the capture objects child objects (i.e., the Face, Eyes or Camera).

Eye Tracking

Left Eye

Position[XYZ m]

Rotation[HBP °]

The local position and orientation of the left eye relative to the face.

Right Eye

Position[XYZ m]

Rotation[HBP °]

The local position and orientation of the right eye relative to the face.

Look At Point[XYZ ]

A position relative to the face that estimates the direction of the face's gaze.

Lighting

Light Direction[XYZ ]

A vector indicating the orientation of the strongest directional light source in the scene.

Light Intensity (Lumens)[-∞..+∞]

The estimated intensity, in lumens, of the strongest directional light source in the scene.

Matrices

Face

Position[XYZ m]

Rotation[HBP °]

The position and orientation of the face. This is the same as what is applied to the "Face Mesh LOCKED child object of the capture.

Camera

Position[XYZ m]

Rotation[HBP °]

The position and orientation of the camera. This is the same as what is applied to the camera that you can add to the capture.

Position[XYZ m]

Rotation[HBP °]

This is the position and the angle of the neutral matrix that is multiplied by the Camera object. If you click on Set Neutral Image all of these values will be 0.