Object Properties
Gives the strength of the friction, which affects how quickly the particles are slowed down. The friction coefficient can also be a negative value, in which case the particles will be accelerated.
In addition to affecting linear movement (previously described parameter), the Angle Strength setting can also be used to affect the rotational movement of Rigid Bodies.
Here you can define how a Force Objects should affect dynamic objects (these settings have no effect on particles):
- Acceleration: The modifier twirls the objects around without taking their mass into consideration. Even ,heavy’ objects will behave like feathers.
- Force: This mode takes the objects’ mass into account, i.e., the ,heavier’ an object is the less it can be affected by the modifier.
- Aerodynamic Wind: This mode will actually create a flow of air (current) that will cause the objects to react according to their aerodynamic shape. This mode is not available for all modifiers - only for those for which it serves a useful purpose (e.g., Wind, Turbulence, etc.).
Note that when using the Aerodynamic Wind option, its effect will differ depending on the object over which it flows:
- Rigid Bodies: The wind will be calculated at the center of the Rigid Body and remain constant across the entire object surface.
- Soft Bodies: The wind (strength and direction) will be calculated per polygon or vertex and will affect the object accordingly.
