Record Animated

This command can be used to set a key on each Track at the current frame for all objects selected in the Object Manager that already have animation Tracks.

It can be easier for some situations to only create keyframes at the locations at which animations should actually take place. If, for example, you only want to record the P.Y value for your object, you can create a P.Y animation Track and record it via the Record Animated command. Done.

Or, for example, a Bend object whose strength you want to animate interactively in the Viewport using handles can be handled in the same way: create a Strength animation Track and this command will generate a keyframe on the Track.