Object Properties
Specifies the horizontal output resolution of the baked textures.
Specifies the vertical output resolution of the baked textures.
Specify the UV channel name in the UV Source section that should be used for baking.
If left blank or if the specified UV channel name is not found, the BakeSet will export a texture for the default UV channel called "UVW."
Select the UDIM tiling convention used for the baked textures (Only applicable if using UDIMs)
The number of UV tiles required is calculated automatically. When switched off, the tiles in the U and V directions can otherwise be specified manually.
The number of texture tiles to be used in U and V direction. Only available if the option for Compute Automatically is switched off.
Control which objects are included in the BakeSet. One image will be rendered for each object assigned to a BakeSet. Simply drag the desired objects from the Object Manager into this list.
Quickly execute a new Bake for the selected BakeSet. A new bake can also be started from the Redshift menu via Redshift > Tools > Texture Baking > Bake.

