Color

Sample Mode

Here you select how color values are to be determined for the cloned objects. If you only want to assign a uniform material to the clones, for example, you can ignore these settings. In any case, the color values determined here can also be read out via a Color User Data node. Simply click on the Presets... button and select MoGraph > Color from the context menu or enter the abbreviation RSMGColor directly under Attribute name. The color values of the distribution can then also be evaluated for other properties of the material.

  • Constant: All object copies receive the identical color value, which you can freely define via Color.
  • Linear: A color gradient is provided, the colors of which are transferred to the clones in sequence.
  • Random: A color gradient is also provided here, but it is read out randomly. Each cloned object receives a randomly selected color value from the gradient. As with all randomness, the selection of colors can be influenced by changing the Seed value.

Color

When using Sample Mode Constant, configure the desired color value for all clones here.

A color gradient is offered for the Linear and Random Sample Modes, which is also offered as a control element in many other areas of Cinema 4D.