Materials

Material

None

Here you can define whether or not materials should be exported.

Embed Textures

If enabled, textures will be imbedded into the FBX file. If disabled, an absolute path to the texture will be saved. This will, of course, make the file smaller but the texture will no longer be found if the FBX file is moved to another computer or directory.

Substances

Enable this option if you want to export existing Substances to FBX. The substance material (as with all other materials) must be assigned to the respective object.

The following limitations exist:

  • Complex shader setups are not supported. Implemented textures throughout numerous layers of the Reflectance channel cannot, for example, be exported because FBX cannot handle this. The Layer shader, which can contain numerous Substance shaders, will also not be taken into consideration.
  • Animated substances are not supported for import or export.

Bake Materials

If you are using Node or plug-in materials that support baking in your scene, these textures can be baked . You can configure the texture size and image format uniformly for all materials. For Node Materials, the current Node Space will be taken into consideration. The actual number of textures and the quality of the baking compared to the original procedurals depends on the respective Node Space. Baking generally includes properties such as color, transparency, emission, roughness, etc.

If this option is disabled, no baking will take place, standard materials will be exported and Node Materials will be ignored.

Width[0..128000]

Height[0..128000]

Here you can define the width of the texture to be exported in pixels.

2024

Resize Textures

Here you can define what should happen to existing texture resolutions during export. For example, when exporting, you can define that all textures should have a maximum of 3000 pixels Resize Textures Don't Enlarge; Width/Height 3000).

  • Off: Regardless of what is defined for Width/Height, the textures will remain unchanged.
  • Don't Enlarge: Textures will only be reduced according to Width/Height, but not enlarged.
  • Always (Legacy): Textures will always be scaled to the dimensions defined in Width/Height. This corresponds to the export behavior of older Cinema 4D versions.

If there are no textures and shaders are baked, this selection menu has no function, the baked shaders always have the size defined under Width/Height.

Format

Here you can define the bitmap format in which the texture to be exported should be saved. The selection made here depends on the format required by the target application.

Depth

Here you can define the color depth of the texture to be exported. Note that more than 8 bits per channel is not possible for all formats. *.tif, for example, can handle all three options: 8, 16 and 32-bit channels.