Light
The ability to obtain information about the shadows cast and the shading of a surface opens up new options in material creation. Here, for example, the glow of a material was deliberately placed only in the shadow areas of an object. The middle image shows the scene without the glow effect for comparison.
Note:
This Node is only available when editing a classic Cinema 4D Node Material.
Depending on the (defined) scene light sources, this Node calculates the diffuse shading, as well as the highlight. This works independently of the BSDF Nodes normally required. The algorithms used here are not physically correct, but represent only fast approximations.
