Group

Here you will find the settings for displaying the cylindrical connections between the points.

Target

Activate this option to create cylindrical geometry between the assigned point positions.

Radius Source

This setting determines the basis on which the radii of the cylinders are calculated:

  • Distance: The distances between the assigned positions are evaluated. By default, the radii for the cylinders are then larger for short distances between the positions.
  • Vertex Map: A vertex map assigned to the position source can be evaluated here. Its values between 0% and 100% are used to scale the radii on the cylinders.
  • Particle Radius: If a Particle Group is used as the source for the positions to be connected, its Radius property can be read out and used for scaling the cylinder radii.

For all modes, note that the resulting radius size can also be influenced via the curve in the lower part of this dialog page.


Here, a particle group was used as a point source. On the left, the distances between the particles are evaluated to scale the radii of the cylinders. In the middle, a vertex map was assigned to the particle group via a sphere field and evaluated to scale the cylinder radii. On the right, the constant particle radii were used.

Min Angle[0..100%]

This setting is available for the Radius Source Distance and defines the base radius of the cylinders. The curve in the lower part of this settings page can be used to adjust the distance-dependent scaling of the cylinders in detail. In this mode, please also note the dependency on the Search Distance value from the Object settings, as this also defines the scale for the settings curve in the lower part of the dialog page.

Reference From

This setting is only available for Radius Source Vertex Map or Particle Radius. As a cylinder connection is always calculated between two positions that can also have different vertex map values or particle radii, use this setting to specify which of these two values is to be evaluated in each case:

  • Largest Point: The vertex map value or the particle radius property of the position with the larger sphere radius is used to scale the cylinder radius.
  • Smallest Point:The vertex map value or the particle radius property of the position with the smaller sphere radius is used to scale the cylinder radius.

Vertex Map

The vertex map to be evaluated can be assigned here with Radius Source Vertex Map. The name of the vertex map must be used for this. When using the capsule in the Object Manager, the corresponding Vertex Map Tag of the point source geometry can simply be dragged into this field to use its name. The curve in the lower part of this dialog page can also be used to influence the evaluation of the vertex map.

Radius[-∞..+∞m]

The standard radius for the cylinder connections between the positions can be specified here with Radius Source Vertex Map. The radius actually used is then calculated by multiplying this with the vertex map values and evaluating the setting curve from the lower dialog section of this settings page.

Radius Multiplier[-∞..+∞%]

When using Radius Source Particle Radius, the read radius property of a particle group assigned as a position source can be scaled.

Selected Objects

These settings can be used to influence the length of the cylinders between the positions.

Clones

Various modes are available for calculating the length of the displayed cylinders between the positions:

  • Full: The cylinder connections extend over the entire distance between the connected positions.
  • Scale: The length of the cylinder connection is influenced by the respective distances between the end positions. The setting curve from the lower part of this settings page also plays a role here. Its curve progression acts as a filter for the different connection distances. With the standard curve running from bottom left to top right, the cylinders become shorter and shorter as the distance to be bridged increases. The position of these possibly shortened connections can be specifically shifted towards the start or end point using the Pivot value.
  • Split Scale: A gap can be inserted in the middle of the connections. Only sections at the end points of the connections then remain. The length of the visible sections can be influenced via the setting curve.


Examples of the use of Split mode, in which the visible connections are calculated with a gap to the respective end positions.


Examples of the Split Scale mode, in which connections can be interrupted in the middle by a gap. The scaling of this gap is controlled via the setting curve.

Pivot[-∞..+∞%]

This setting allows the cylinder connection to be shifted between the end points for Length Scale. With a Pivot of 50%, the connection is always exactly centred between the positions to be connected. Smaller or larger values shift the connection in the direction of the start or end point.

Max Count[-2147483648..2147483647]

The connecting lines between the end points are represented by thin cylinders. This setting determines the number of circumferential polygons. The more segments are used, the rounder the cylinders appear, e.g. also in close-ups. However, if the connections have been configured rather thinly, lower values may still be sufficient and help to save memory and calculation time.

Both Edges

The connections are formed from cylinders that have a local axis system. By default, the Y-axis of the cylinders points from the start point in the direction of the end point of a connection. By activating this option, this direction is reversed and the Y-axis of the cylinders points in exactly the opposite direction. This can be used, for example, to align characteristic colour gradients along the connections.


Here, the cylinders have been assigned a material with a linear color gradient. This clearly shows how the option leads to a reversal of the axis direction at the cylinder connections. The blue-colored end of the color gradient can therefore be seen at the start point of the connection and at the respective end point of the connections in the other case.

Avoid Intersection

Activating this option ensures that the cylinder connections are shortened so that they do not protrude into the spheres. This is particularly helpful for the Full and Split Scale Length modes, where the connections can otherwise extend to the respective end points.


On the left the option is switched off, on the right it has been activated. The cylindrical connections thus end directly at the radius of the spheres, which are displayed transparently here.

Settings

The effect of this setting curve as a filter for the generation of the connecting lines has already been described in the description of the Length parameter. Otherwise, the operation of the curve corresponds largely to the Spline control element, which you can also find in other places in Cinema 4D. Click on the following category to read a detailed description of all available settings.