Group

Here you will find settings to activate the display of spheres on the points or particles.

Enable

Activate this option to create spheres at the positions of the assigned points, particles or clone matrices.

Radius Source

The size of the spheres can be varied automatically using the following modes:

  • Distance: The size of the spheres depends on the distance of neighboring point positions. You can use the curve at the bottom of this dialog page to control the transition of the sizes in detail.
  • Vertex Map: The values of a vertex map, through which percentage values between 0% and 100% have been assigned to the points or particles, are used to scale the spheres.
  • Particle Radius: If a particle group is used as a point source, the radii of the particles can be used for scaling the spheres.


Here, a particle group was used as a point source. On the left, the distances between the particles are evaluated to scale the spheres. In the middle, a vertex map was assigned to the particle group via a vertical, linear field and evaluated for sphere scaling. On the right, the constant particle radii were used.

Step[-∞..+∞%]

This setting is available for the Radius Source Distance and defines the base size of the spheres. The curve in the lower part of this settings page can be used to adjust the distance-dependent scaling of the sphere in detail. In this mode, also note the dependency on the Search Distance value from the Object settings, as this also defines the scale for the settings curve in the lower part of the dialog page.

Vertex Map

The vertex map to be evaluated can be assigned here with Radius Source Vertex Map. The name of the vertex map must be used for this. When using the capsule in the Object Manager, the corresponding Vertex Map tag of the point source geometry can simply be dragged into this field to use its name. The curve in the lower part of this dialog page can also be used to influence the evaluation of the vertex map.

Radius[-∞..+∞m]

Radius Source Vertex Map can be used to define the radius for the spheres, which is achieved with vertex map values of 100%. The actual scaling of the spheres can also be adjusted using the curve in the lower part of this dialog page.

Offset[-∞..+∞%]

With Radius Source Particle Radius, the existing radius property of the particles can be additionally multiplied by this percentage value in order to define the standard radius for the spheres.

Sphere Segments[3..10000000]

This is the number of segments that should be used to display the sphere geometry. Higher values lead to more finely rounded shapes and thus to correspondingly more points and polygons on the output geometry. This is relevant because the asset uses real polygon geometry for the spheres and therefore does not fall back on the optimized spherical shape of a primitive Sphere object.

Settings

This curve can be used to individually adjust the scaling of the spheres depending on the selected Radius Source. By default, this curve runs linearly from bottom left to top right. The left-hand side of the graph represents the large distances between the evaluated positions, small vertex map values or small particle radii. Accordingly, the right-hand side of the curve represents the scaling for small distances, large vertex map values and large particle radii. The height of the curve always represents the resulting size of the spheres. If the curve runs along the upper edge, the spheres are calculated in the maximum size as they were assigned to the particle Radius, Point Radius or Radius value, for example. A curve running from top left to bottom right can also be used to invert the standard size distribution of the spheres, for example.

Otherwise, the operation of the curve largely corresponds to the spline control element, which you can also find in other places in Cinema 4D. Click on the following category to read a detailed description of all available settings.