Geometry
Here you can define how Cinema 4D will handle any existing Normals in the file:
- None: No Normals will be imported, objects will appear faceted.
- Vertex: Vertex Normals will be imported using a Vertex tag.
- Phong: Each geometry object will contain a Phong tag.
If you define Phong under Normal, the Phong Angle defined here will be used for the Phong tags created.
Activate this option if UV coordinates should be imported.
Activate this option if display colors (Basic tab) should be imported for each object.
