Shader Properties

Sea Level

Sea Level determines the color of areas that have a height less than zero.

Land Level

Land Level is the color for middle-height terrain.

Mountain Level

Mountain Level is the color for high terrain.

Frequency[0.00..+∞]

You can increase the Frequency value to break up the land masses.

Level[0..100%]

Level controls the ratio of sea to land. A value of 0% generates mostly sea, 50% results in equal parts of land and sea, while 100% creates mostly land.