Object Properties

Hide in OM

Edit Mode

Enable this option if you want to edit the instances shown in the Viewport (e.g., select, delete, move). Don't forget to disable the option again after all modifications have been made. Note also that a Scatter object initially only contains multi-instances. If the object is edited, these will be seen as render instances (with correspondingly slower behavior). When the option is disabled again, multi-instances will again be used.

Reference Objects

Here you will find a list of all objects that are used in the current Scatter object. Drag the objects from the Object Manager onto a list item in order to replace the references of the respective instance.

Objects deleted in the Object Manager remain as an entry (and the corresponding position, rotation, etc.) in the list and can also be replaced at any time.