Animation

The OBJ format was not originally designed for animation. These can, however, be exported as OBJ sequences so they can be exchanged as animations. These are sequentially numbered OBJ files, for each of which the current animation state is exported as an OBJ file (incl. MTL files for the materials, if desired).

The following settings can be used to define how the sequential files should be exported:

Frame Range

Here you can define the frame range that should be exported. The following options are available:

  • No Animation: No animation will be exported
  • Manual: Use this option if you want to make custom settings using the settings below
  • Preview: The entire length of the preview range will be exported
  • All Frames: The entire project length will be exported
  • All Animated Frames: The range between the first and last animation keyframe will be exported.

Start Frame[0..3240000]

End Frame[0..3240000]

These values can be used to define a custom animation export range.

Frame Step[1..2147483647]

This value can be increased from it's default value of 1 for text and preview purposes (the export process will be faster and smaller sequence sizes will result). This value defines the distance between exported animation frames, e.g., a value of 1 will export every frame. If set to 10, every 10th frame will be exported (which will also result in choppy, jerky animations since imported OBJ sequences cannot interpolate between OBJ files).

Shared Material File

This option can be applied if you want to export material animations. If enabled, only an MTL file will be exported that is shared by all OBJ files (no material animation will be produced). If this option is disabled, an MTL file will be exported for each OBJ file (a material animation will be exported).