Object Properties
This is a link to the capture data.
About the original capture data
When a capture is added to the scene all the capture data is stored internally in the c4d file itself.
Changing this filename will cause the capture object to remove all the data and load in the data from the new file.
Do not change the filename unless you are sure about changing the capture data, since doing so will remove all the capture data from your current scene.
When you save the c4d file you no longer require the capture data itself. But make sure to copy the image and sound data, by pressing the "Copy Capture Files to Project Folder" button. Otherwise when you move the c4d project to another computer, or if you delete your captures folder, you will no longer have the images or sound files for your scene.
A link to the mesh that will be controlled by the Face Capture Object. The vertices, uvs and PSR will be changed every frame.
If for some reason you have deleted the mesh and would like it back you can do so by pressing this button.
Changes the triangle mesh to a quad based mesh structure.
Changes the timeline length to be the same length as the capture.
The Length setting of this Face Capture Object will also be changed to the full length of the capture.
This will also set the documents FPS to be the same as the capture, ie 30 FPS or 60 FPS.
Adjust the capture so that the currently viewed frame becomes centered at (0,0,0) with no rotation.
Clears the neutral frame so that the capture data reverts back to its original position and rotation.
You can use this option to define whether or not the Capture object's soundtrack should be played.
Adds two nulls for the left and right eye as children of the Face Mesh. Each null has a sphere as a child with a default material applied. Each eye null also gets an Eye Tag applied to it for controlling the position and rotation of the eyes during playback.
Use this command if you want to automatically delete eyes that are generated when using the Face Capture object.
When enabled it tells the Face Shader to use one specific frame for the entire animation. Otherwise it will update the image each frame.
This option is only active if you have made a recording that has all frames. Otherwise it will use the first single frame from the capture for the entire animation.
Specific Frame Texture[0..2147483647]
Specifies which frame to use for the Face Shader, when you have the Use Single Frame Texture option enabled.
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Resets the UVs for the Face Mesh back to the original UVs specified by ARKit (the A<b>ugmented Reality (AR) development Kit for iOS mobile devices). This is useful if you wish to texture the face yourself since these original UVs provide better coverage over the texture space.
Start Frame[-2147483648..2147483647]
Specify when to start playing back the capture.
If you wish your animation to start part way through the capture data then you can specify a negative number in this box. For instance say your actor starts speaking at frame 50. Just set this value to -50 to have it start speaking at frame 0 in the timeline.
Specify how many frames to playback from the capture. When it reaches the end it stops animating and effectively freezes the mesh at that last frames position.
When enabled it will apply the captured rotation to the Face Mesh. Disable to have no rotation on the mesh.
When enabled it will apply the capture offsets to the Face Mesh. Disable to ensure the Face Mesh never changes its position.
A link field to hold a camera that will be controlled by the Face Capture Object. When looking through the camera it will be at the Viewport of the iPhone (or iPads) camera.
To render at the same resolution and viewpoint as your phone set the rendering settings to be the same width and height as your iPhone (or iPad).
Press the "Add Camera" button to add this camera.
Adds a camera object as a child of the capture and adds it to the Camera link field.
Choose if you wish the face to be facing down the positive Z axis or the negative Z axis. The standard in C4D is for all models to be facing down the negative z axis and this is set by default.
- +Z: Sets the face to point down the positive z axis.
- -Z: Sets the face to point down the negative z axis.
Correct Viewport Preview Colors
The images for the face may require processing depending on your linear workflow settings. These can not be done in real-time since they require too much processing per frame and slow down the real-time playback of the scene too much. They wil still render correctly even if they look different in the Viewport.
If you wish to have your images converted so they look correct in the Viewport then you can press this button to convert all the images and store them in memory allowing for faster playback.
This will cancel the above texture conversion process and clear the memory of any already converted textures.
Copy Capture Files to Project Folder
This will copy all the texture data sound to the folder where the c4d file is saved. Make sure to do this if you intend on either copying the project to another computer, or if you wish to delete the Capture Object from your scene.
Creates a copy of the face with a new Pose Morph Tag, XPresso Tag and Moves Pose Morph Helper Tag. Please refer to the help on Moves Pose Morph Helper for more information
This is the unique id for this capture. Every capture has a unique id and they will never clash. This ID is used for the name of the folder where the capture data is stored and it is also used for all images and the sound file used by the capture.
