Bricks

Op Input

Here you can add an additional shape or merely a Matrix Op Node's output in order to assign the brick wall to a parent system.

Seed[-2147483648..2147483647]

The calculation of the brick size and color is based on a random calculation, which can be defined using this value. If this value is changed, the brick pattern will be modified accordingly.

Width (Minimum)[0..+∞m]

Width (Maximum)[0..+∞m]

The bricks’ width will be varied randomly. Use these values to define the bandwidth and therewith the permitted stone width. If both values are identical, bricks with an identical size will be generated.

Height[0..+∞m]

This value defines the height of the bricks.

Depth[15..+∞m]

This value defines the depth of the bricks.

Fillet Radius[0..+∞m]

The edges of the squares of which the bricks consist can be rounded using this value. Generally speaking, five segments will be used for the fillet.

Color 1

Color 2

The bricks’ colors are made up of randomly layered colors, which are defined here. Color 1 serves as the base color over which the random portion of Color 2 is lain. If you only want to apply a color's brightness variations, define the base color for Color 1 and set Color 2 to a grayscale color.

Randomization[0..100%]

This percent value defines the random distribution of color on the bricks.