Output
When you create a new Redshift material, an Output node is automatically created and connected. The Material Output represents the actual material within the shader node environment and collects the definitions for the material via its inputs. In many cases, it is sufficient to connect the Surface input, because all color, luminance, reflectance, transparency and bump/normal mapping properties are already exchanged via this input. Therefore, for many materials, the connection of a Redshift Material node is sufficient.
In addition to the Surface properties, other material definitions can be made using the other inputs on this node, e.g. for Displacement. For some special materials it is necessary to use the inputs for Volume or Environment instead of the Surface input.
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