Pulse Spline Modifier
Here, a MoSpline object was used to create a branched structure. Two different Pulse Spline Modifier assets create and move colored spline segments over this structure.
This asset can be used to create new splines that run along a connected spline geometry. The length and position of these splines can be varied and animated manually and automatically. This allows effects such as tracing spline curves or even animations that resemble particles if very short splines are created. Since the calculation depends only on the animation time, arbitrarily jumping back-and-forth in time is also no problem. The calculated spline is always up-to-date.
From version 2025.2, this asset capsule is also available directly as an object via the familiar Deformer menu within the C4D layout, so that it can be used directly in the Object Manager as a child of a spline.
