Object

Op Input

Here you can link an geometry that behaves like a Child object for the parent object. This way all Child geometry can, for example, be moved, rotated and scaled together.

Add Input

Remove Input

Use these buttons to adjust the number of inputs for the Child objects.

Children.1

Here you will find several inputs with which you can link geometry that should be grouped equally in a hierarchy. The number of these inputs can be defined using the Add Input and Remove Input buttons.