Resample Texture
This command’s primary use case is transfering textures and materials from original high-poly bad topology meshes to the outputs of the Remesh generator.
While the Transfer Attributes option does in many cases work well, when put to the extreme limit, it often is unable to produce satisfactory results. This is very obvious when trying to remesh AI generated models.
This new command is able to transfer a texture from one Object-UVW Tag combination to a different Object-UVW Tag, where the two UV maps can be completely different, but the objects are expected to be similar (same overall shape, but different topology/geometry). The command can generate a new UVW map using a Cubic or Angle based projection, or it can transfer the texture using an existing, manually set-up UV map.
