Node Properties
Place the Hair object that should be checked for intersection into this field.
Use this setting to define which guides or hairs should be checked for intersection:
- Guides: The normal guides, not those controlled by dynamics in their rest state.
- Dynamic Guides: The guides controlled by dynamics (internally, these are seen as copies of the guides in their rest state, which are affected by dynamics).
- Hairs: Each individual hair can be checked.
Select between Per Second and Per Frame, depending on the velocity setting. Normally, Per Second will be selected automatically.
