Object Properties
These values give the object's dimensions in the X, Y and Z directions.
Different pyramids.
The number of subdivisions applied to all surfaces.
These options define the direction in which the object will "point". Using these options it is easier - and faster - to rotate the object (without rotating the object coordinate system as well).
This button will only be displayed if an older scene is imported and serves to convert the pyramid to an updated primitive with optimized UV mapping (a prompt will appear first). For a newly created pyramid, the updated primitive will be used directly.
