View Menu
Undo View / Redo View
These functions apply only to changes made to the UV Editor's configuration, such as adjusting the view offset or zoom level. They do not, therefore, apply to changes to the UV coordinates, which are covered by the standard Undo and Redo functions.
Redraw
This allows you to manually trigger a redraw and refresh of the UV Editor display. Normally, this is not necessary, as the UV Editor automatically refreshes when changes are made to the content being displayed.
Frame All
The view in the UV Editor automatically pans and zooms so that all UV elements and loaded textures are centered and fill the screen.
Frame Geometry
The view in the UV Editor automatically pans and zooms so that all UV elements of the selected object are centered and fill the screen.
Frame Selected Elements
The view in the UV Editor automatically pans and zooms so that all currently selected UV elements of the selected object are centered and fill the screen.
Frame Texture
The view in the UV Editor automatically pans and zooms so that a currently loaded texture is shown centered and fills the screen. Please note that the zoom always targets only the first texture tile located in the 0..1 UV range.
Frame Default
The view in the UV Editor automatically pans and zooms so that the default 0..1 UV tile is shown centered, surrounded by one additional tile in every direction.
Configure
Opens the basic configuration settings for the UV Editor. You can find a detailed description of this dialog here.
