View Menu

Undo View / Redo View

These functions apply only to changes made to the UV Editor's configuration, such as adjusting the view offset or zoom level. They do not, therefore, apply to changes to the UV coordinates, which are covered by the standard Undo and Redo functions.

Redraw

This allows you to manually trigger a redraw and refresh of the UV Editor display. Normally, this is not necessary, as the UV Editor automatically refreshes when changes are made to the content being displayed.

Frame All

The view in the UV Editor automatically pans and zooms so that all UV elements and loaded textures are centered and fill the screen.

Frame Geometry

The view in the UV Editor automatically pans and zooms so that all UV elements of the selected object are centered and fill the screen.

Frame Selected Elements

The view in the UV Editor automatically pans and zooms so that all currently selected UV elements of the selected object are centered and fill the screen.

Frame Texture

The view in the UV Editor automatically pans and zooms so that a currently loaded texture is shown centered and fills the screen. Please note that the zoom always targets only the first texture tile located in the 0..1 UV range.

Frame Default

The view in the UV Editor automatically pans and zooms so that the default 0..1 UV tile is shown centered, surrounded by one additional tile in every direction.

Configure

Opens the basic configuration settings for the UV Editor. You can find a detailed description of this dialog here.