Filter Properties

Scale

This factor can be found at numerous locations throughout Cinema 4D when importing or exporting foreign formats. Therefore, don’t be surprised if the term ,export’ is used if this factor is seen in an import function (this factor is explained as a whole here).

This factor lets you scale files upon import/export, i.e., practically all relevant numerical values saved in the file or those to be saved will be multiplied by this factor and then saved - or interpreted when loaded.

The unit at the right in turn defines how upon

  • Import the numerical value saved in the file is converted to the current Cinema 4D unit. Example: if an X value of 1 is saved in the file and you define Feet, the X value will be converted to 30.48 cm in Cinema 4D (if centimeters are defined by default in Cinema 4D).
  • Export numerical values are saved in the file. Example: an X value is set to 100 cm in Cinema 4D. If you define Feet for export, the exported file will save a numerical value of 3.281 (1 meter = 3.281 feet).

More information about units and scaling can be found in the Project Scale section.

Format

VRML is a text format. To facilitate manual editing of the file, this option carries out automatic formatting on the entire text file during export.

Backface Culling

This option enables an attribute on all exported objects that switches off drawing of the non-visible sides of all objects in the web browser. This gives a much faster display.

Save Animation

Enable this option to include animation information when you save scenes in the VRML 2 format.

Keys/Second[1..100]

This defines the frequency of the keys for animation export. VRML 2 supports linear interpolation only. You may need to increase the setting for greater accuracy.

Values from 5 to 25 are common.

Textures

This drop-down list specifies the action CINEMA 4D takes when exporting textures.

None

None ignores the textures and saves only color information.

Referenced

Referenced means objects are saved with the paths to the textures.

With File

With File saves all textures directly in the VRML file (called inline textures). Any UV coordinates are also saved.

Maximum Size[1..16000]

VRML 2 provides two options for making textures available to their objects.

The first option is identical to the one used in CINEMA 4D: a reference to the texture file is saved along with the VRML scene. If you want to go with this option, specify the value 0.

The second option integrates the graphics data directly into the VRML 2 file.

Since the texture is written uncompressed, in text format, a texture of 1000x1000 pixels quickly reaches a file size of 4MB. To avoid such large files, specify a value larger than 0 to limit the size of textures. The materials are then scaled to that value (in pixels). The proportions remain intact. For example, if you have a texture of 800x600 pixels and set a maximum value of 100, the texture is proportionally scaled down to a size of 100x75 pixels before being saved.

Tip If imported VRML models contain textures (so-called inline textures, i.e., the textures are part of the VRML file), you can choose to ignore these when the file is loaded or to save them. A dialog window with the respective options will be displayed.