Incandescent
Overview
This material shader has been optimized for simple, 'emissive' meshes that act as Global Illumination lights. It is intended to have a similar look to an area light that has its shape defined by a mesh, the difference being that this will only contribute to Global Illumination, since it doesn't perform any actual direct lighting.
Incandescent shaders are also great for objects that need to appear flat at a constant color value and are completely unaffected by lights.
Incandescence will only give off light if Global Illumination is enabled in your scene and the Ray Type Intensity Multiplier for your Incandescent shader is set to a value greater than 0.
