3D Studio Import
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These files are loaded:
– 3DS (regular 3DS files)
– PRJ (3DS project files)
– MLI (3DS materials libraries). - The object hierarchy is copied 1:1, referenced objects are duplicated in Cinema 4D.
- The following material channels are imported: environment light, specular color, specular settings (which are recalculated), transparency, luminance, color texture, specular texture, transparency texture, environment texture, relief (bump) texture, luminance texture.
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Attention!The 3DS transparency texture is the exact opposite of the Cinema 4D transparency mode. In 3DS a material is more transparent the darker a pixel in the texture is, in Cinema 4D it's the other way around.
- UV mapping is copied.
- Animation.
- Position, scaling, rotation and light sequences are adjusted to suit Cinema 4D.
- Textures can be renamed automatically on loading.
- Target objects loaded from 3DS (from cameras and light sources) become axes (null objects) and are given the extension t, which is added to their object name.
- 3DS files are binary files and are not recognized by their extensions but by their identifier.
