3D Studio Import

  • These files are loaded:
    – 3DS (regular 3DS files)
    – PRJ (3DS project files)
    – MLI (3DS materials libraries).
  • The object hierarchy is copied 1:1, referenced objects are duplicated in Cinema 4D.
  • The following material channels are imported: environment light, specular color, specular settings (which are recalculated), transparency, luminance, color texture, specular texture, transparency texture, environment texture, relief (bump) texture, luminance texture.
  • Attention!The 3DS transparency texture is the exact opposite of the Cinema 4D transparency mode. In 3DS a material is more transparent the darker a pixel in the texture is, in Cinema 4D it's the other way around.

  • UV mapping is copied.
  • Animation.
  • Position, scaling, rotation and light sequences are adjusted to suit Cinema 4D.
  • Textures can be renamed automatically on loading.
  • Target objects loaded from 3DS (from cameras and light sources) become axes (null objects) and are given the extension t, which is added to their object name.
  • 3DS files are binary files and are not recognized by their extensions but by their identifier.