Explosion

The Explosion object has no box as a boundary, only a center point. From this, the initial object explodes radially by being dissolved into all its polygons. Use the orange handle to interactively determine how far the object should explode. You can animate the explosion in the Timeline. For example, key number one has 0% Strength and key number two has 100% Strength - then the object explodes completely. If you exchange the keys, it explodes backwards (implosion) - for example, a logo can be assembled from many small individual parts into its entirety.

Sphere before the explosion
Exploding sphere
NoteThe Explosion object does not currently support Point Weights.

Example