3D Studio Export
General
- All polygon objects, light sources and cameras are exported, Generator objects are transformed into polygon objects.
- Material export: color, luminance, transparency, environment, specular, specular color, relief (bump), all with any defined textures. The mean value of the texture channel is exported with the shader.
Tip:Regrettably, 3D Studio can cope only with filenames consisting of eight characters plus a three-letter extension. Therefore texture filenames will be truncated to conform with this restriction. Also, do not use any special characters.
3Ds max accepts only one UV coordinate per point. Therefore texture mapping may appear different after exporting in this format.
3Ds max accepts only one UV coordinate per point. Therefore texture mapping may appear different after exporting in this format.
