FBX Export Settings
General
Exporting can be canceled at any time by pressing the ESC key.
Coordinate System
The objects from Cinema 4D are converted to the right-hand system, meshes and the direction of rotation of the polygons are corrected accordingly.
Scaling
The Cinema 4D scene scaling is also saved in FBX files - therefore there is no separate export setting for this.
Parametric Objects
All parametric objects are converted into polygon objects.
Lights
Spotlights, round spotlights and parallel light can be converted directly. Fine details such as acceptance etc., cannot be set. The following assignment applies to the types that cannot be mapped:
Square Spotlight, parallel spotlight (round), parallel spotlight (square) -\ Round spotlight
Distance -\ Directional or parallel
Tube, surface -\ point
If a Null object was inserted above the light during import, it is automatically removed again during export.
Environment object
The environment color is exported.
Object Visibility
The Renderer Visibility setting (lower gray, green or red dot in the Object Manager) is saved as visibility.
